[ Merits & Flaws | Skills | Gifts | Songkeeper Gifts | Fetishes | Talens ]

Merits & Flaws
Voice of the Songbird 3 Point Merit

Any social text involving speaking or singing (non-Intimidation) will gain the Garou the traits Eloquent and Beguiling. This can put him above maximums.

Pain of the Past 4 Point Flaw

Whenever you are damaged, make a Static Will test against 6 traits to avoid collapsing in agony. If you fail, collapse for one turn. You must have the Background: Past Lives to take this.

Geas 1-7 Point Flaw

See your Storyteller to determine a suitable Geas.

Skills
Poetıs Language

Similar to general martial arts, this skill is comprised of Ritual Knowledge and Expression or Performance.

Gifts
Faerie Light Basic Marsh Spirits or Faeries
Static Mental Test, Difficulty 6. Retest with Enigmas.

Light appears anywhere the Fianna chooses as long as it is line of sight. Light is small (can hold in palm of hand) and floats slowly at 10 yds/turn. Lasts for 3 minutes, or if 1 gnosis is spent, an entire scene.

Ceridwenıs Blood Basic Spirits Allied with Stag
Static physical challenge, difficulty 8, retest with Medicine

You must spill your own blood and then take on the wounds of another, but if successful, you can heal someone. If successful, Healer takes as many of the victimıs injuries upon himself as he desires. Aggravated damage can only be healed if one Gnosis is spent, but the Healer, regardless of the nature of the victimıs injuries, only takes non-aggravated damage.

Howl of the Unseen Basic Spirits of Crickets or Frogs

Spend one Gnosis, and you can speak or howl for 5 seconds (one full turn) in either the Realm or the Umbra. Your voice will be heard on both sides of the Gauntlet

Luck of the Irish Basic Faeries

If one Gnosis is spent, you can retest on anything. It can only be used once per scene.

Warp Spasm Intermediate Fianna Ancestor Spirits

Spend one point of Rage to activate; immediately go into a berserker Frenzy. While in this Frenzy, all flammable material you touch bursts into flames (in the case of vampires, the clothes of the vampires but not the skin.). Hand to hand attacks to an additional 2 wounds of damage. One turn of holding metal, and you and the other person holding the metal will both take 1 point of aggravated damage.

Sense the Unnatural Intermediate
As per the Lupus Gift
Songkeeper Gifts
Cairbreıs Tongue Intermediate Fianna Ancestor Spirits/Faeries

Spend one Gnosis, challenge the victim Socially, retest Performance. This is used to force the wyrm taint in a person to the surface of their skin. See Storyteller. If the victim is Wyrm tainted, the victim will become very splotchy. If the victim is not Wyrm tainted, nothing will happen.

Fetishes
Lightning Spear Level 4 Gnosis 6

Transforms into a bolt of lightning which does 4 wounds aggravated damage if it hits and automatically returns to the user as a solid spear.

Pipes of Terror Level 4 Gnosis 6

When successfully activated, all Wyrm Spirits in hearing must make a Static Challenge of Will versus 6 traits or flee in terror.

Torc of Wisdom Level 3 Gnosis 5

Increases a Garouıs willpower, rage, or gnosis by 1 point until the end of the scene. Multiple torcs do not have cumulative effects.

Knot/Tattoo of Protection Level 3 Gnosis 7
Automatically soaks 1st level of damage taken by a Fianna in any given turn.
Talens
Gaiaıs Best Gnosis 7

Can only be created by a Master Brewer.
Drinker must make a stamina roll versus difficulty seven. If he fails, he sleeps for a full day, doesnıt rise under any circumstances, and dreams of happy childhood memories and faeries. If he ties, he falls into a deep sleep with the aforementioned dreams. If he succeeds, he regains all spent Rage and Will, becomes very happy, and gains the traits Brawny, Quick and Tireless. Not cumulative.

Unicornıs Milk Gnosis 6

Brewer must find the hair from a Unicornıs mane.
Drinker must make a static Will challenge against difficulty 6. If he fails, he loses all Rage points and becomes a happy, philosophical drunk. If he ties, he loses one rage point. If he succeeds, he will not frenzy no matter the provocation.

War Whiskey Gnosis 6

Drinker must make a static Will challenge, difficulty 6. Failure causes immediate Frenzy. A tie is Frenzy Test difficulty reduced by one. Success means the garou can ignore the first wound level suffered in combat.