Merits
& Flaws |
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Voice
of the Songbird |
3
Point Merit |
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Any social
text involving speaking or singing (non-Intimidation) will gain the
Garou the traits Eloquent and Beguiling. This can put him above maximums.
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Pain
of the Past |
4
Point Flaw |
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Whenever
you are damaged, make a Static Will test against 6 traits to avoid
collapsing in agony. If you fail, collapse for one turn. You must
have the Background: Past Lives to take this.
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Geas |
1-7
Point Flaw |
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See your
Storyteller to determine a suitable Geas.
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Skills |
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Poetıs
Language |
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Similar
to general martial arts, this skill is comprised of Ritual Knowledge
and Expression or Performance.
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Gifts |
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Faerie
Light |
Basic |
Marsh
Spirits or Faeries |
Static
Mental Test, Difficulty 6. Retest with Enigmas. |
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Light appears
anywhere the Fianna chooses as long as it is line of sight. Light
is small (can hold in palm of hand) and floats slowly at 10 yds/turn.
Lasts for 3 minutes, or if 1 gnosis is spent, an entire scene.
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Ceridwenıs
Blood |
Basic |
Spirits
Allied with Stag |
Static
physical challenge, difficulty 8, retest with Medicine |
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You must
spill your own blood and then take on the wounds of another, but if
successful, you can heal someone. If successful, Healer takes as many
of the victimıs injuries upon himself as he desires. Aggravated damage
can only be healed if one Gnosis is spent, but the Healer, regardless
of the nature of the victimıs injuries, only takes non-aggravated
damage.
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Howl
of the Unseen |
Basic |
Spirits
of Crickets or Frogs |
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Spend one
Gnosis, and you can speak or howl for 5 seconds (one full turn) in
either the Realm or the Umbra. Your voice will be heard on both sides
of the Gauntlet
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Luck
of the Irish |
Basic |
Faeries |
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If one
Gnosis is spent, you can retest on anything. It can only be used once
per scene.
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Warp
Spasm |
Intermediate |
Fianna
Ancestor Spirits |
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Spend one
point of Rage to activate; immediately go into a berserker Frenzy.
While in this Frenzy, all flammable material you touch bursts into
flames (in the case of vampires, the clothes of the vampires but not
the skin.). Hand to hand attacks to an additional 2 wounds of damage.
One turn of holding metal, and you and the other person holding the
metal will both take 1 point of aggravated damage.
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Sense
the Unnatural |
Intermediate |
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As
per the Lupus Gift |
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Songkeeper
Gifts |
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Cairbreıs
Tongue |
Intermediate |
Fianna
Ancestor Spirits/Faeries |
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Spend one
Gnosis, challenge the victim Socially, retest Performance. This is
used to force the wyrm taint in a person to the surface of their skin.
See Storyteller. If the victim is Wyrm tainted, the victim will become
very splotchy. If the victim is not Wyrm tainted, nothing will happen.
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Fetishes |
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Lightning
Spear |
Level
4 |
Gnosis
6 |
Transforms
into a bolt of lightning which does 4 wounds aggravated damage if
it hits and automatically returns to the user as a solid spear.
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Pipes
of Terror |
Level
4 |
Gnosis
6 |
When successfully
activated, all Wyrm Spirits in hearing must make a Static Challenge
of Will versus 6 traits or flee in terror.
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Torc
of Wisdom |
Level
3 |
Gnosis
5 |
Increases
a Garouıs willpower, rage, or gnosis by 1 point until the end of the
scene. Multiple torcs do not have cumulative effects.
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Knot/Tattoo
of Protection |
Level
3 |
Gnosis
7 |
Automatically
soaks 1st level of damage taken by a Fianna in any given turn. |
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Talens |
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Gaiaıs
Best |
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Gnosis
7 |
Can only
be created by a Master Brewer.
Drinker must make a stamina roll versus difficulty seven. If he fails,
he sleeps for a full day, doesnıt rise under any circumstances, and
dreams of happy childhood memories and faeries. If he ties, he falls
into a deep sleep with the aforementioned dreams. If he succeeds,
he regains all spent Rage and Will, becomes very happy, and gains
the traits Brawny, Quick and Tireless. Not cumulative.
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Unicornıs
Milk |
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Gnosis
6 |
Brewer
must find the hair from a Unicornıs mane.
Drinker must make a static Will challenge against difficulty 6. If
he fails, he loses all Rage points and becomes a happy, philosophical
drunk. If he ties, he loses one rage point. If he succeeds, he will
not frenzy no matter the provocation.
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War
Whiskey |
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Gnosis
6 |
Drinker
must make a static Will challenge, difficulty 6. Failure causes immediate
Frenzy. A tie is Frenzy Test difficulty reduced by one. Success means
the garou can ignore the first wound level suffered in combat.
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