Merits
& Flaws |
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Horn
of the Unicorn |
1
Point Merit |
Supernatural |
Grants
an automatic success for any Static challenge involving healing or
purification.
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Supporter |
3
Point Merit |
Aptitude |
People
are eager to believe you, and hear your words. The Garou gains 2 bonus
traits for resolving ties in Social Challenges.
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Burned
Out |
1
Point Flaw |
Psychological |
No mechanical
translation. The Garou is burned out from too many losses, and is
much more cynical than they used to be.
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Proselytizer |
1
Point Flaw |
Psychological |
No mechanical
translation. As the flaw implies, the Garou goes around Proselytizing
a belief or cause more often than not, and won't let up until others
agree or believe as well.
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Gifts |
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Grandmother's
Touch |
Basic
(2) |
Unicorn
Spirit |
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This Gift
works exactly like the Theurge Gift: Mother's touch, except it may
be used on one'sself. Taught by a Unicorn spirit.
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Spellbinding
Oration |
Basic
(2) |
Unicorn
Spirit |
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Use of
this Gift allows the Garou a free retest when attempting to persuade
another. May be used in conjuction with the Homid Gift: Persuasion.
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Good
Faith |
Intermediate
(3) |
New
World Trinity |
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With a
Static Mental challenge vs. difficulty 6, the Garou may persuade those
within her immediate presence to cooperate and be flexable in obtaining
a joint goal. Those who wish to actively resist must win a Static
Social challenge vs. the Garou. If they fail, he becomes loudly and
uncontrollably flatulent each time they state their position.
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Trust
of Gaia |
Advanced
(5) |
Unicorn |
Static
Social Challenge vs. 6 (8 for garou or Wyrm-tainted humans) |
If successful,
those who see, hear, or experience the Garou in anyway must make a
Static Willpower challenge vs. difficulty of 6. Those who fail feel
a high degree of trsut for the Garou, as if they were their most trusted
friend and a good person. This feeling cannot be changed by even the
most invasive mind-control. The effect lasts a scene, or as long as
the person remains in contact with the Garou. Even when the effect
wears off, the person will still feel good toward the Garou.
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Fetishes |
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Truth
Feather |
Level
2 |
Gnosis
6 |
When activated,
it provides the Basic Philodox Gift: Truth of Gaia.
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Goggles
of Sight from Beyond |
Level
3 |
Gnosis
6 |
When activated,
these goggles provide the Basic Theurge Gift: Sight from Beyond.
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Gaia's
Ghost Shirt |
Level
5 |
Gnosis
7 |
When activated,
this shirt reduces the damage from any attack by one. If the wearer
does not strike her foe, but only tries to subdue them, the shirt
also adds three health levels. If the Child of Gaia refuses to fight
back at all, the shirt also reduces the damage from any attack by
an additional one. The shirt also negates damage from the Gifts: Fenris'
Bite, Open Wounds, Foaming Fury, Crawling Poison, and Balefire.
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Rites |
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Rite
of Comfort |
Basic
(2) |
Accord |
This rite
helps those suffering from Harano by deading their wish to perform
self-destructive acts. The affected Garou gains three "special" Willpower
traits (which can push the Garou's Willpower beyond 10) which they
may use to resist self-destructive impulses caused by Harano only.
If the target is unwilling to be comforted, they may resist by issuing
a Static Mental Challenge, difficulty 7. If successful, they are not
affected by the Rite.
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Rite
of Gaian Blood |
Intermediate
(3) |
Mystic |
This rite
causes the subject's blood to become vile to Wyrm creatures. Vampires
gain no nurishment from drinking the blood, and Wyrm beasts must win
a Static Willpower challenge (vs. difficulty 8) to touch the subject
or do anything that would bruise or cause the subject to bleed. The
effect lasts for one lunar month.
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Rite
of Resolution |
Intermediate
(4) |
Accord |
This rite
is enacted before ritual combat or a duel. When the rite has been
concluded, the participants will not frenzy against each other while
in combat or a duel. Each combatant must participate in the rite,
and each must spend a Willpower point.
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Rite
of the Parted Veil |
Advanced
(5) |
Mystic |
When this
rite is performed on a subject three different times on three different
occasions, the Veil is permanently pierced, and the target is immune
to the Delirium forever, and the Curse is likewise lessened.
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End
Time Rite |
Advanced
(5) |
Mystic |
See text
in Children of Gaia tribebook.
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Totems |
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New
World Trinity |
Cost:
5 |
War |
Garou who
follow NWT are considered to be three traits higher for using Gifts
involving persuasion. They also gain knoweldge of the Gifts: Wisdom
of the Ancient Ways and Dreamspeak. Ban: Requires that its children
promote peace, seek justice, and build communities without compromising
individuality.
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